Gallery Wanderers

An expected schedule of events for the INK STORY project, as a part of Art 4901


“INK STORY: TITLE TENTATIVE (No, really)”

Week 1: Beginning (Aug 24)

  • Begin research/brainstorm for project proposals

Week 2: Planning (Aug 29 + Aug 31)

  • Continue preliminary research
    • RPG maker Tutorials (Main site)
    • Consider existing games that use the RPGM engine: Yume Nikki, Wadanohara, Ib, OFF
    • Consider existing games that do not use the RPGM engine: Undertale, LISA, Touken Ranbu, Icchikenbatsu, Bravely Default
    • Consider artists/artworks that should appear/be referenced to
      • Focusing on contemporary, or encompass many periods?

Week 3: Planning/Pre-Production (Sept 5 + 7)

  • Continue preliminary research, project proposal
    • What visual art style(s) should be used?
    • What artists/artworks should be included?
    • How will the fight system work, if included at all?
    • What audio needs to be placed in?
    • Are there levels/chapters?
    • What mechanics are un/necessary?
  • Consider how this will be installed
  • Start mapping the story
  • Start making concept sketches/art of settings, characters, and important CG scenes

Week 4:   Pre-Production (Sept 14)

  • Set up this weekly plan, continue research
  • Finalize map layouts and overall story
    • This will make up an overall “model”

Week 5: Executing (Sept 19 + 21)

  • (Sept 19) Meet with professor regarding progress/show ugly model/HD sketches
  • (Sept 21) Second Project Presentation
    • Plan to have most of these completed:
      • Character concepts/sprites
      • Maps/settings
      • Storyboard
    • Continue research

Week 6: Executing (Sept 26 + 28)

  • (Sept 26) Present artist influences, third presentation
    • Have 25% of maps and sprites finished (each)
    • Finalize story and endings; Have some percentage of cutscenes figured out
    • Begin implementing graphics into RPG Maker

Week 7: Executing (Oct 3 + 5)

  • (Oct 3) Present photos/videos of work in progress (you yourself)
  • Continue working in RPG Maker
    • Incorporate basic music/sounds
    • Continue creating CG art for scenes/sprites/portraits

Week 8: Executing (Oct 10 + 12)

  • (Oct 12) Mid-Project Critique
    • Plan to have 25-50% of the game done (however that is defined)
    • Have a “demo” version ready!
      • Address things that aren’t working, add things that might work

Week 9: Executing (Oct 17 + 19)

  • (Oct 19) Presentation of exhibition proposals
  • Continue working in RPG Maker
    • If possible, get friends/people to playtest

Week 10: Executing (Oct 24 + 26)

  • (Oct 26) Refine artist project statement and exhibition proposals
  • Continue working in RPG Maker
    • Continue playtesting the game to work out bugs
  • Determine how to install the work in the gallery space

Week 11: Executing (Oct 31 + Nov 2)

  • (Oct 31) Review of artwork at Columbus Museum
  • Continue working in RPG Maker
    • Avoid bugs

Week 12: Executing… and finalizing (Nov 7 + 9)

  • (Nov 9) Fourth project presentation (progress!)
    • Have an even better “demo” version ready!
      • Use this to squish any/all bugs and address things that don’t work

Week 13: Finalizing/Polishing (Nov 14 + 16)

  • Work week
    • Polish the game
      • Squish any/all bugs
    • Playtest again, making sure things work good!

Week 14: Finalizing/Polishing (Nov 21 + 23)

  • Work week (Thanksgiving break)
    • Keep polishing/finishing TO THE DEADLINE
    • Get your family to playtest during break, making sure things work well
    • Finalize installation plans

Week 15: Finishing (Nov 28)

  • Deadline! Have everything ready to go
    • All bugs should be squished
    • Playthrough should be good to go

Week 16: Presentation (Dec 5 + 7)

  • (Dec 5) Drop off work at Hopkins
  • (Dec 7) Turn in document(ation)s of work
  • (Dec 9) Art and Tech show closes, Pick up Work!
  • HOOO BOY YA DID IT
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