FULLDOME ANIMATION

January 17, 2017: FullDome Animation Updates 

Research and sketches. A lot of reading was done before drawing any sort of concepts, but it might be for better. Especially exciting was looking up the concept of laser-propulsion spacecraft and implementing this idea into a fictional shuttle for the audience’s adventure!

Spaceship design Notes 

 

sailsketch2_adjusted

sailsketch_adjusted
This spaceship features two side “sails” that will reflect lasers/light energy to propel the main craft through space. The main passenger module is disc-shaped and features “skylights” (in addition to normal windows). Kinda like a planetarium…?

Additionally, I have some Habitable Planet Notes that may help. Much of this info was grabbed from two classes I previously took about similar subjects (how life could be sustained on different planets, could we find other life out there?)

 

Basic Requirements for Life

 

Stable, Long-lived Source of Energy

Energy to fuel chemical reactions

Warmth to permit liquid water

Complex chemistry

Elements heavier than H and He

Carbon, liquid water, inorganics

Location for life to emerge

Oceans, land masses

Benign Environmental Conditions

Stable, well-regulated climate

Protection from harmful UV radiation

 


1/19/17

Updated Sketches of the first ship:

lightsail_ship_v1


2/1/17

While I’m still getting used to C4D (after years of Maya), I have a first draft model of the ship.

lightsail_ship_r01.png

 

Also experimenting with C4D’s animated shaders, which there seems to be no shortage of. First I simply put them onto test spheres just to see what they looked like on rendering:

shaders_01.png

And then creating a few more for “deep space-like” field effects, to be used in the backdrops of potential animation segments:

shaders_02.png

The glowing effect seems to work well to represent stars, or even highlight planets:

shaders_03.png

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