House: Bibliography Links

A compilation of interests and content that might be related to the overall HOUSE being built.

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ARTISTS and works

http://www.notey.com/@cadaily_unofficial/external/11389457/shana-moulton-at-kunsthaus-glarus.html – A collection of Shana Moulton’s projection/performative works at Kunsthaus Glarus. Projections of images onto various surfaces

https://www.youtube.com/watch?v=q5l_s52LnwQ – Mika Rottenberg and the Amazing Invention Factory – Fictional logic for otherwise ordinary objects

https://www.tonyoursler.com/ – Tony Oursler and fun projections onto fun objects

 

Visual Guides/Concepts  

https://vimeo.com/140376364A Study in Time & Space (Jerrold Chong) – Hand-drawn appearance, and use of overlapping/repeating animations

https://vimeo.com/68236151 – Rainbow Narcosis (Johnathan Monaghan) – Abstracted and somewhat absurd visual transitions

https://vimeo.com/184641947 Velodrool (Sander Joon) – Hand-drawn animation and some pretty interesting visual gags

https://vimeo.com/65851024 Peak (Jin) – Visual style of character(s) (something similar to what I’d be going for)

https://www.youtube.com/watch?v=ZJUEUZhg_Gk – Dollhouse projection (front projection)

http://www.instructables.com/id/5-minute-cheap-and-easy-rear-projection-screen/ – Recently found this method of projection to be effective for this project

 

Miscellaneous Inspiration  

http://whitney.org/Exhibitions/2014Biennial/JacolbySatterwhiteReifying Desire (series), Jacolby Satterwhite (2009-2014) About 3 years ago I visited the Whitney Biennale (which I also consider one of the first times I was “seriously inspired” to pursue art as a career) and saw this artist’s work and learned of the background behind its creation (which is also inspired by a family history)

http://whitney.org/Exhibitions/2014Biennial/JoshuaMosleyJeu de Paume, Joshua Mosely (2014) Also seen 3 years ago, a stop-motion animation that’s uncannily realistic and captures a sense of “human awareness” through character and camera movement

https://www.juxtapoz.com/news/illustration/tianhua-mao-s-museum-of-tomorrow/?platform=hootsuite – Transforming a space with visually intriguing objects (though this is a series of illustrations, and the article also features other illustrations by the artist)  (March 8, 2016)

https://www.amazon.com/Gary-Baseman-Door-Always-Open/dp/0847840476/ref=asap_bc?ie=UTF8 The Door Is Always Open, Gary Baseman, Aaron Rosen (2013) – Catalogue of Gary Baseman’s first museum retrospective, which also takes a closer look at his personal Jewish upbringing as an inspiration for his works. Personal inspiration for character design and themes (interestingly the book’s “chapters” are titled as rooms of a house)

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HOUSE: Makeshift Update

This weekend I made time to at least test how I want to project images onto a surface for the “house projection”. I ended up making an interesting result!

Originally, the setup I had in mind involved forward-projecting the animations on the “sculpture” component.

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This is a really rushed “model” of what I considered, and tried with various cardboard boxes. While the setup looked well-lit for the purposes of the potential installation, this would only really be suitable if the gallery space were pitch-black. (Given that the slightly-edited picture above is really… not good)

I started with researching alternative surfaces for projecting images – particularly, on transparent/glassy surfaces that I could potentially light from behind the sculpture.  However, it was worth noting that this method could be potentially be out of my budget for what I’d be willing to spend on. So I found an alternative in rear-projection techniques that required more accessible materials. (Here is a link to an instructables project using this kind of projection) 

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The makeshift “cave” I made here involves a box holding the projector that blocks off light from most directions, except for the surface it projects on. The surface projection is a sheet of translucent vellum paper (originally intended for scrapbooking!), which I drew on to see how it would show up. The bed drawing, made with a Faber-Castell pen, ended up being the most opaque and true to what I wanted. Based on these results, I think I want the “furnishings” of the house to be hand-drawn at this point!

Art Games: 1/22 Update

I’m still getting used to working with Unity as a platform for making games!

Currently, I’m still working on Ink Story in RPG Maker (the VXA version), though I am also considering making a short spin-off game in Unity. Based on the world introduced in Ink Story, where artworks are “transformed” into anthropomorphized characters, I am highly interested in revealing the possible experiences of one of these artworks.

Visit to the CMA (and Beeler Gallery)

Yesterday I was fortunate enough to visit the Columbus Museum of Art and Beeler Gallery on my own time. The CMA’s current exhibition The Sun Placed in the Abyss is a showcase of photographic and video works that address the significance of the sun in the history of these aforementioned mediums. The Beelr Gallery featured one single artist Roxy Paine in a show titled Serotonin Reuptake Inhibitor


In the Serotonin Reuptake Inhibitor exhibition, the viewer is faced with diorama-esque works from the artist Roxy Paine. The show features 5 of Paine’s large-scale models that portray modern-day human “habitats,” but without any humans to populate them. Each diorama is made in an almost life-sized scale and is constructed of a consistent material, such as maple wood in Checkpoint. Additionally, the objects are modeled in a way that when the viewer inspects them from a different point, the entire scene appears warped compared to another viewing point.The entire gallery is dimly lit with respect to the lighting featured in each of these large dioramas.

From what I saw, I felt that I could relate some of my recent works and my own interests to the art featured in this exhibition. Retrospectively, I can recall most of my works being influenced by the curiosity of viewing a “thing” from different, or many, perspectives. In a similar way, looking at Paine’s dioramas from the left side of the gallery room will be noticeably different from looking at it from the right side of the room. Much of my artistic interests involve the idea of taking many (or two, or even one) perspectives into consideration when contemplating any artistic work.

On another note, I am also interested in creating worlds through art. They may or may not be related to the real world, but I usually find that having some ties or influences from real-life events or things make these fictional worlds a little more engaging for myself. Paine’s recreations of reality appear somewhat “off” from the real world, in which normally busy spaces now appear quiet and still – these places could be places in their own strange universe.

INK STORY: Inspiration Bonus

While INK STORY is obviously inspired and shaped by the realm of fine art, I want to add a bit about the influence of people who have published REALLY INTERESTING RPG-Maker based games.

Yume Nikki  

Image result for yume nikki

A surrealist adventure game designed by KIKIYAMA. There is little information about the main character, but much of our interpretation is based on the exploration of a bizzare “dreamscape” and interacting with objects/creatures. This game is possibly the first of many games that are based in RPGM as an “art form” rather than a conventional RPG-genre game.

Funamusea/Mogeko 

Screenshot Screenshot

Mogeko is a Japanese-based illustrator who has published three RPGM games – Mogeko CastleThe Gray Garden, and Wadanohara and the Great Blue Sea. I find myself (and INK STORY) particularly influenced by the heavy focus on storytelling. And how cute every character looks, despite some questionable (and borderline deplorable) themes that are exploited in their games and illustrative works.  

Link to their Main Site 

And of course, there’s

Ib 

Ib Screenshot

Which, like INK STORY plans to, takes place in a warped art museum that the player must guide the titular character through. While INK STORY isn’t in the horror genre and plans to include “battle” segments, the fine-art influenced world that is unraveled in Ib may be reflected in the former.

For the Love of MOON

For the Love of the Moon is a recent addition to my portfolio of works, and is also my first time creating animation through an organized production process (in which I created a different project folder for each shot).

Currently the animation project that I’m the most proud of.