Progression on Ink’s game has been wild. I got sick in the last few days, but managed to pull off a few bug fixes/graphic additions!
I added the second gallery’s parallax map/event tiling:
Several artworks/artists have been represented.
Here’s Ink hiding behind Dubuffet’s “Tower of Lace.” Since it’s so huge, it gets its own sprite.
This rendition of Calder’s Lobster Trap and Fish Tail mobile work actually wiggles in the game.
There are two “mini-gallery” rooms in this level that feature works from Hirst and Rothko.
Which also brings up an additional NEW CHARACTER: Hope, who is the mediator and resident of the gallery’s “chapel” room.
Thus far, we have… 4 characters. At this point, I will need to focus on implementing other planned characters.
In the meanwhile, I’ve started picking up on the third gallery space: