Visit to the CMA (and Beeler Gallery)

Yesterday I was fortunate enough to visit the Columbus Museum of Art and Beeler Gallery on my own time. The CMA’s current exhibition The Sun Placed in the Abyss is a showcase of photographic and video works that address the significance of the sun in the history of these aforementioned mediums. The Beelr Gallery featured one single artist Roxy Paine in a show titled Serotonin Reuptake Inhibitor

In the Serotonin Reuptake Inhibitor exhibition, the viewer is faced with diorama-esque works from the artist Roxy Paine. The show features 5 of Paine’s large-scale models that portray modern-day human “habitats,” but without any humans to populate them. Each diorama is made in an almost life-sized scale and is constructed of a consistent material, such as maple wood in Checkpoint. Additionally, the objects are modeled in a way that when the viewer inspects them from a different point, the entire scene appears warped compared to another viewing point.The entire gallery is dimly lit with respect to the lighting featured in each of these large dioramas.

From what I saw, I felt that I could relate some of my recent works and my own interests to the art featured in this exhibition. Retrospectively, I can recall most of my works being influenced by the curiosity of viewing a “thing” from different, or many, perspectives. In a similar way, looking at Paine’s dioramas from the left side of the gallery room will be noticeably different from looking at it from the right side of the room. Much of my artistic interests involve the idea of taking many (or two, or even one) perspectives into consideration when contemplating any artistic work.

On another note, I am also interested in creating worlds through art. They may or may not be related to the real world, but I usually find that having some ties or influences from real-life events or things make these fictional worlds a little more engaging for myself. Paine’s recreations of reality appear somewhat “off” from the real world, in which normally busy spaces now appear quiet and still – these places could be places in their own strange universe.


INK STORY: Exhibition Proposal


Hopkins Hall – Autumn 2016 Art and Technology Show

Working Title: Ink Story

Artist: Jasmine Rajavadee

Description of Work:

  • A video-game installation allowing the viewer to experience an art gallery through a game narrative, may include decorative elements in setup


  • (1) Windows-OS machine (Provided by artist)
  • (1) Computer monitor
  • (1) Keyboard
  • (1) Table
  • (1) Tablecloth
  • (1) Bench, or seat
  • (1) A/C adapter
  • *If a Windows-OS laptop is brought/available as an alternative to a desktop computer, then a keyboard and computer monitor may not be necessary

Time-Based elements:

  • Game content runs about ~1 hour for a complete run; viewers are encouraged to interact at various points of the game’s run, and can leave the work at any point for the next player to continue the story

Technology Requirements:

  • (1) Windows-OS machine
  • (1) Keyboard
    • Must have directional keys
  • (1) Computer monitor (1024 x 768 pixels or higher desktop resolution recommended)
  • Power chords to connect to electrical outlets (powers the computer and monitor)
  • (Optional) (1) Standard mouse (troubleshooting any technical bugs), USB locks (security)

Estimated Measurments/Space Requirements:

  • Minimum space: 5 ft x 5 ft of space is recommended
    • Enough space to accommodate 1 person playing the game and for others to watch gameplay/pass by

Special Installation needs:

  • (1) Table set up with (1) presentable tablecloth covering it
  • (1) Bench for viewers/players to sit
    • To be placed in front of the table, close enough to view game comfortably
  • (1) “Gallery” frame around the monitor (emulating a painting, drawing, etc)

Proposed Installation Layout:







INK STORY: Artist Statement


Ink Story is an art-inspired video game that tells the story of a girl named Ink who wakes up in an art museum and investigates the galleries to rediscover her identity. The museum is inhabited by “avatars” of the artworks that populate the galleries; each of these are representative of their respective work of art, and facilitate communication with others and Ink. Ink’s experiences within the gallery are loosely reflected from my own encounters with contemporary art and struggles as an artist.

I chose the RPG Maker VX Ace engine to create Ink’s world. The program is known for its strong ties to other games that are known for pushing the exploration and world-building aspects. It is suitable for viewing within a gallery space or from the viewer’s home via direct downloading. Ink Story is the first invitation for the viewer to wander through one of many fantastical worlds that I have created episodically in my previous works.